A frustratingly realistic first-person-cloud provider simulator. Made easily enough to understand for newbies, and is relentlessly honest for engineers.
Usually I start one of these reviews by researching games, playing the demos of the games next, and then start to think and divide the parts that were both good and frustrating and in the case of this beautiful game, it would be like mixing a rainbow with a lightning bolt.
The game is so amazingly detailed but so painfully realistic that I ACTUALLY had to research cloud providers, networking basics, and other computer thingamajigs (Yes, I know nothing about computing).
Aside from the clueless hours of me trying to figure out the simplest things for a seasoned pro, the games mechanics, and features were chefs kiss. Everything needs to be in a tidy order, every cent needs to be spent wisely on the equipment, cut a service off and it starts to fail, depend on a single one to much and latency, outages, or throttling will occur. The graphics, sound design and graphics on the computers is really neat and smoothly made as well.
Though it I do think it can be over-complicated for some players, such as myself. But other than that, if you are looking for an immersive cloud computing game, Uptime: A Cloud Provider Sim, might be the game for you.