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The Legend of Zelda Ports to Commodore 64 via Goldfinger
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The Legend of Zelda Ports to Commodore 64 via Goldfinger

Goldfinger has developed a port of the NES classic The Legend of Zelda for the Commodore 64 using commented Assembly source code. Despite slightly exceeding the original's memory limit, the project aims to fit the gam...

theindiegames Editorial Team Oct 31, 2026 1 min read Updated Oct 31, 2026

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Goldfinger has developed a port of the NES classic The Legend of Zelda for the Commodore 64 using commented Assembly source code. Despite slightly exceeding the original's memory limit, the project aims to fit the gam...

Goldfinger has successfully brought the iconic Nintendo game The Legend of Zelda to the Commodore 64 through a dedicated port. Utilizing Aldo Núñez’s commented Assembly source code available on GitHub, the developer is attempting to compress the expansive adventure into the limited space of an Easy Flash 3 cartridge. Although the current build surpasses the original NES version's memory constraints by a small margin, Goldfinger intends to refine it for compatibility.